Scuba Guides source note. This lesson is based on the older Scuba Guides and the supplied source archive. It is an independent community clarity rewrite, not an official GunZ publication; mechanics are not verified for the current Steam/remaster client.
Lesson content
The state of the fight is ever changing, and knowing what state both you and your opponent is in will help you understand what you can and can’t get away with. In the simplest terms, the player who manages to keep the advantage the longest is the winner of the fight.
Neutral
Being in a neutral state means that neither you nor the opponent has any advantage over each other. A good example of this is when both of you are using bfly, or if you both massive each other. There’s no clear winner in your current exchange.
Advantage
Holding an Advantage over someone means you can freely attack because the opponent can’t do anything outside of defending themself. The most ideal advantage state is when you manage to consistently flinch your opponent into a state of a pseudo stun.
Disadvantage
Holding disadvantage means there’s not much you can do to the opponent outside of blocking slashes, dashing away, or trying to throw a sacrificial massive or slash. This is the place you want to keep your opponent, not find yourself. The player on disadvantage wants to get out of this state as soon as possible or attempt to gain advantage with a well timed play.