Part I · Lesson 04

Technical List

A searchable reference to the isolated cancel mechanics used to build Gladiator movement.

Source-derivedSource material · not Steam-verified Source coverage: 1 document

Scuba Guides source note. This lesson is based on the older Scuba Guides and the supplied source archive. It is an independent community clarity rewrite, not an official GunZ publication; mechanics are not verified for the current Steam/remaster client.

Lesson content

Here you’ll find the various isolated cancel glitches used in gladiator, along with a brief description. Each of these cancels make up various parts of the game. A move can consist of one or multiple Cancels/Glitch. For example, A Bfly uses the Slash Block and Dash Slash cancels.

Slash Block Cancel

Slash Animations can be overwritten by Block animations. See Bfly.

Dash Slash Cancel

Dash Animations can be overwritten by Slash Animations. See Bfly.

Uppercut Block Cancel

Uppercut Animations can be overwritten by Blocks. See Insta Fall (For letting the uppercut actually hit) and Block Rush (For using the animation only to instantly overwrite the block)

Dash Uppercut Cancel

Dashes can be overwritten by Uppercuts. See Block Rush.

Slash Massive Charge Cancel

You can charge a massive to instantly reset your animation. See Void Slash.

Momentum Slash Cancel

When dashing on the ground, you can slash to instantly stop your movement.

Invincibility Frames

Using various iFrames to dodge damage. See IFrames in the Advanced Gladiator Section.

Animation Lock

Achieving the fastest speed in gunz for various moves, corrupting what your opponents client will visually display to them. See Animation Locking in the Gladiator Basics Section.