Part III · Lesson 08

Zero Movement

Stop briefly to interrupt a predicted route, then use the pause to create a counter opening.

Source-derived Source coverage: 1 document

Scuba Guides source note. This lesson is based on the older Scuba Guides and the supplied source archive. It is an independent community clarity rewrite, not an official GunZ publication; mechanics are not verified for the current Steam/remaster client.

Lesson content

Zero Movement

The idea is quite simple. STOP moving momentarily. This should be in bursts of no more than a single second when done in a fast paced fight. Zero Movement is a type of feint, but not quite a feint. It’s simply stopping and attempting to mess with the enemies thinking of what they were expecting you to do. Try throwing a couple of these into your fights. You’ll be shocked how many people will run point blank into you without phasing, or open themselves up for a counter attack. Most don’t expect this to happen - Even the best gladiators in the game will fall for this gag, just because it’s out of the norm.