Part II · Lesson 13

Aiming your Slash

Aim deliberately instead of mistaking speed for skill; use phases, angles, delays, and target selection to land useful slashes.

Source-derived Source coverage: 1 document

Scuba Guides source note. This lesson is based on the older Scuba Guides and the supplied source archive. It is an independent community clarity rewrite, not an official GunZ publication; mechanics are not verified for the current Steam/remaster client.

Lesson content

Without fail, the better the gladiator, the better they are at controlling and aiming every single slash. You can have the absolute fastest speed of any player in gladiator, but if you can’t place your slash exactly when and where you want it, you’re going to be the worst player in gladiator. Speed is not Skill. Aiming correctly is the biggest difference between the absolute best gladiators and the normal gladiators.

If you learn NOTHING ELSE from reading this guide, cement this in your mind. A slash that lands in some way, shape, or form on your target is better than anything else you can possibly do in gladiator.

Tips on Aiming

Slow Down - You don’t typically want to go as fast as possible until you have a metric ton of practice on every angle and phase in the game. And even then going slow can still be the ideal speed. A guy who’s just standing still and throwing out the occasional swing can easily 100-0 a player who’s capable of top speed.

Learn how to use multiple Angles and Phases - A solid mixup of attacks is the best practice you can do on a normal basis. Don’t rely on the same pattern, and try your best to go free form.

Delay your slash - As stated in the previous section, learn how to delay your slash. If you need to delay your slash until the end of a jump and not get a dash out in exchange to land a hit, that’s more ideal than doing a full speed butterfly and hitting air.

Hitting a block is still landing a hit - Giving the opponent a massive charge is actually fairly ideal. A good gladiator does not want to throw a massive, as it typically leaves them open to a swift counter attack. Hitting a block is better than hitting air any day of the week.

There’s no reason to Bfly for movement - If you’re not gonna land a slash on your opponent in some way, there’s no reason to bother attacking. In fact for people like me, it’s like ringing the bell saying “Come hit me!”. Get up close and move in their zone. This will make you better in the long run anyways even if you don’t grasp it at first.