Gladiator Basics
Build control over momentum, angles, slashes, spacing, recoil, and the fundamentals of practice.
Work through the sequence.
Momentum · Angles · Massives · Core movement
Momentum Control
Control full, half, and zero drift in the air and on the ground, including keyboard and mouse variants.
Angles
Understand mirrored attack and block shapes, vertical angles, horizontal angles, and the visual limits of the model.
Massives
Read massive windup, charge, release, evades, recovery, distance, and the risks of throwing too early.
Phase Slash
Use a controlled turn and slash timing to change the angle of an attack without losing the intended target.
Delayed Slash
Delay the slash to change range, avoid a block, and alter tempo rather than attacking at the first possible frame.
Angle Slash
Turn through the opponent’s path before slashing to create a back-facing angle and a different flinch direction.
Tip Slash
Use the edge of the sword shape for range, pressure, and massive knockback while understanding the distance tradeoff.
Transitioning from Air to Ground Movements
Bridge air and ground movement with deliberate full stops, momentum cancels, and distance checks.
Ground Juggle
Aim and route a grounded opponent through a juggle while accounting for proximity, flinch, and massive states.
Turtle Strategies
Use short, purposeful blocks on the ground or in the air without turning defense into a static habit.
Recoil Mechanics
Understand recoil, ghost block, movement interruption, and the small recovery gap after a recoil.
Animation Locking
Learn how rapid cancels can make an opponent’s client display a different animation from the underlying movement.
Aiming your Slash
Aim deliberately instead of mistaking speed for skill; use phases, angles, delays, and target selection to land useful slashes.
Useful Practice Tips
A practical routine for isolating moves, building patterns, using replays, and reviewing what caused a miss.