Scuba Guides source note. This lesson is based on the older Scuba Guides and the supplied source archive. It is an independent community clarity rewrite, not an official GunZ publication; mechanics are not verified for the current Steam/remaster client.
Lesson content
Knowing how to mix together air and ground moves allows you to become more flexible during a fight. This lets you control your distance to the opponent, change your attack tempo, and mix in different phase and angle patterns.
Transitioning from Air to Ground
Simply put, this utilizes going from an air move, like bfly or dbfly, to a ground move, such as ground slash or block rush. This allows you to change your tempo and force yourself to a full stop if you ground slash. This is ideally used more for the full stop, and helping you control your distance from your opponent.
Example Typical Combos - Bfly > Ground Slash. Dbfly > Block Rush.
Transitioning from Ground to Air
Going from ground to air gives you good reign on exactly how much you move, and it’s easier to accomplish this feat compared to Air to Air combos. It’s fairly easy to do a half drift from the ground and target your opponent’s back for example, by simply jumping while holding a direction, then executing an angle slash.
Example Typical Combos - Double Ground Slash > Bfly, Block Rush > Dbfly