Scuba Guides source note. This lesson is based on the older Scuba Guides and the supplied source archive. It is an independent community clarity rewrite, not an official GunZ publication; mechanics are not verified for the current Steam/remaster client.
Lesson content
Being able to move where you need to be is a core mechanic of gladiator. By controlling your momentum, you can control where your opponent is.
Air Momentum Control
Full Drift
A full drift is the most movement you can attain in the air. To execute this, simply hold the Dash button down.
Full Drift Light Step Example : Jump > Slash > D > D (Hold) > Jump
Half Drift
A half drift goes roughly half as far as a full drift does distance wise. You’ll typically use this when you don’t believe your target will move too far, which will allow you to stick to them easier.
Half Drift Light Step Example : Jump > Slash > D > D > Jump
Zero Drift (Aka Momentum Cancel)
A zero drift is canceling all motion from your previous movement, which will make you jump straight up into the air. You’ll typically use this to either trick the opponent into a bad position, or when you think your opponent might get out of your range in the opposite direction.
Zero Drift Light Step Example : Jump > Slash > D > D > A (Hold) > Jump
Mouse Variant Drifts
You can also accomplish these drifts by utilizing your mouse, and changing the key you use. The easiest one of these would be the Zero Drift, and the hardest would be the full drift.
Full Drift Example : Jump > W > W > Slash > Spin Mouse 180 > S (Hold) > Jump
Half Drift Example : Jump > W > W > Slash > Spin mouse 180 > Jump
Zero Drift Example : Jump > W > W (Hold) > Slash > Spin mouse 180 > Jump
Ground Momentum Control
Full Drift
Like above, this gains you the most movement you can obtain. The main use of this is to cover distance quickly from the ground, typically to let you set up your positioning better for the next movement.
Full Drift Block Launch Example : D > D (Hold) + Uppercut + Block > Jump
Half Drift
The main purpose of a half drift is to position yourself to place your current attack into a different spot than where you currently are.
Half Drift Butterfly Example : W (Hold) > Jump > S > S > Slash > Block
Zero Drift
Typically, you’ll use Zero Drift on the ground for static movements or whenever you need to stay in the same position as you currently are, or to trick the opponent.
Zero Drift Static Butterfly Example : Jump > Slash > Block